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- FITini
-
- // This is the machine gun Explosion Data File
-
- [ObjectClass]
- l ObjectTypeNum = 4
-
- [ObjectType]
- st Name = "mgunhit" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 39 // ID number for this object type
- l Appearance = 0x020001A3
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
- l KeepMe = 1
-
- [ExplosionData]
- ul DmgLevel = 0
- ul SoundEffectId = 26
-
- FITend
-